About Apeirophobia:
Its a no nonsense fast-paced jazz-fueled killing fest of a MONKE with simple controls and reactive jazz music which means it reacts with what is happening on the screen like a cymbal playing whenever you kill an enemy and the music getting faster or slower depending on the amount on enemies in your FOV. Albums are used to portray the levels, really set the whole vibe of it being a playable album. I finished Ape Out this morning. The style is incredible. That said, it lasted an hour and a half and I was tired of the gameplay about halfway through. That’s reflected in the price, but I was really hoping for it to be more fun to play. I found the level design to be frustrating pretty often as you’re heavily disincentivized from carrying enemies around (makes you REALLY slow, and they don’t take any more than 1-3 shots) which would help a lot when you turn a corner and find 8 enemies all aiming at you and no cover between them and you. Your only real options when this happens are: Walk all the way around them, or wait for them to come up to you and take them out as they turn the corner. Neither of these are fun ways to solve the problem, and this kind of situation I found happened a lot. It also seems like a symptom of the random generation. So is it worth the $15? Maybe. The only real variation on the gameplay comes with new enemy types, so don’t expect anything more than what you’ve seen (aside from the style of course). It’s certainly not worth anything more than $15 in my opinion.